

Waypoint manager - show waypoints in flight viewĭouble Tap Brakes - double tap B to lock brakes Stockalike Station Parts Expansion Redux and Near Future Spacecraft - fills a definite gap in parts in the stock game. MechJeb2 - maneuver planning, autopilot, and more - kills the drudgery of multiple identical launches to orbit.

TAC Fuel Balancer - for easier moving of resources from one part to another. Trajectories - to know where the heck you are going to land! I prefer the interface of PreciseManeuver but I think it's not been updated.

Precise Node - for fine adjustments to maneuvers. Part Commander Continued - for using hard-to-reach parts in-flight and for simultaneously activating all instances of a part group (like radial symmetry solar panels or antennas) Transfer Window Planner or MechJeb2 - for calculating transfers to other bodies Note that KER is often buggy after updates, such as right now. Kerbal Engineer Redux or MechJeb2 - for dV calculations and tracking important data in-flight. 100% needed if you want to do more than one long-term mission at once. Kerbal Alarm Clock - for better warping and tracking. Science! Continued - for tracking and easily performing science I want to list mods that are reliable, generally survive updates, and essential for a non-slide-rule gameplay experience. I've removed visual mods because the devs are updating textures and the visual mods break after almost every update anyway. I'm building just the mods I consider necessary for a fun vanilla experience. All the ones I read are just way too big and have too much "YMMV" content. Hi all! I've been wanting a proper "essential mods" list for a while.
